Building the Mover Cover System
How I built a network-predicted cover system on Unreal Engine’s experimental Mover plugin - wall classification, corners, gaps, a quaternion bug, and NetSeri...
How I built a network-predicted cover system on Unreal Engine’s experimental Mover plugin - wall classification, corners, gaps, a quaternion bug, and NetSeri...
How Nightshift went from a Crazy Taxi-style prototype to a roguelite street racing tournament - vehicles, rendering, race framework, AI, UI, and the scope pi...
VanillaHUD+ was added to PAYDAY3
A breakdown of how it was made and how I felt about the project after