Hi! I’m Nadeem, a UI engineer and UI/UX designer for games. I spend my time building the interfaces players live in, and reverse engineering games to add the fixes and features I’d want to see myself. In the gaming universe, I go by Nadz or Shalashaska.

A headshot of a beautiful man!
🎮 UI Engineer / UI-UX Designer / Problem Solver

A game design graduate specializing in UI ENGINEERING and UI/UX DESIGN. I build HUD and menu systems end-to-end; from the front-end architecture in Blueprint, C++, HTML, CSS and JavaScript, to the UX behind how they look and feel. I’m passionate about technical problem-solving and designing unique experiences.

I started creating games in 2015, exploring different engines like game maker studio and rpg maker mv, making stories and games inspired by childhood favourites like Zelda, Final Fantasy and Pokemon.

I’ve always been drawn to creating my own content and levels which eventually pulled me to creating mods for games I liked through the use of user generated tools and industry standard software.

In my spare time, I enjoy keeping active with hiking and weight lifting, reading and mostly playing games on my PC. I have also recently taken an interest in learning new languages (currently mandarin) and want to start learning how to play the Keyboard.


What I Do:

  • UI Engineering – Building HUD/UI backend systems and the modular front-end architecture behind them, in Blueprint, C++, HTML, CSS and JavaScript.

  • UI/UX Design – Designing menus, player HUDs and the interactions that tie them together.

  • Technical Design & Systems – Modular mechanics, procedural generation, and general gameplay systems.

  • Unreal Engine Expertise – Proficient in Blueprint scripting and C++, with experience in customisation systems, gameplay mechanics and UI/UX development.

I’m currently looking for opportunities where I can build interfaces and front-end systems for games - UI engineering roles first, with UI/UX design and technical design close behind.