Nightshift
Summary
Nightshift is a roguelite street racing tournament I'm building solo under my studio, PhantomWire Games. You start dead last, ranked #1000 out of 1000 in an underground elimination circuit. The routes are procedurally assembled every run, a perk draft between races lets you build your run identity, and every 100 ranks a named rival stands between you and the next tier. Think Hades meets Need for Speed Underground.
Visit the Nightshift Game PageIt's built solo in Unreal Engine 5 - Chaos Vehicle physics, a custom cel-shaded rendering pipeline, and the race framework, AI, and UI systems that hold the whole loop together. It currently has a fully playable end-to-end loop: Title Screen → Garage Hub → Race → Results → Perk Draft → Garage Hub.
📘 Full Devlog
The vehicle pipeline, race framework, AI, UI systems, and the scope pivot that shaped the project.
Read the DevlogSkills
- Gameplay Programming (C++ / Blueprint)
- UI/UX & HUD Design
- Gameplay Ability System
- Procedural Generation
- Vehicle Physics (Chaos Vehicles)
- Rendering & Shaders
- AI Programming
- Technical Design