Nightshift

PhantomWire Games | Solo Developer (Design, Programming, UI, Art) | September 2024 – On Hiatus | Unreal Engine 5.4-5.7

Nightshift screenshot

Summary

Nightshift is a roguelite street racing tournament I'm building solo under my studio, PhantomWire Games. You start dead last, ranked #1000 out of 1000 in an underground elimination circuit. The routes are procedurally assembled every run, a perk draft between races lets you build your run identity, and every 100 ranks a named rival stands between you and the next tier. Think Hades meets Need for Speed Underground.

Visit the Nightshift Game Page

It's built solo in Unreal Engine 5 - Chaos Vehicle physics, a custom cel-shaded rendering pipeline, and the race framework, AI, and UI systems that hold the whole loop together. It currently has a fully playable end-to-end loop: Title Screen → Garage Hub → Race → Results → Perk Draft → Garage Hub.

📘 Full Devlog

The vehicle pipeline, race framework, AI, UI systems, and the scope pivot that shaped the project.

Read the Devlog

Skills

  • Gameplay Programming (C++ / Blueprint)
  • UI/UX & HUD Design
  • Gameplay Ability System
  • Procedural Generation
  • Vehicle Physics (Chaos Vehicles)
  • Rendering & Shaders
  • AI Programming
  • Technical Design