About Me
Hi! I’m Nadeem – game designer and modder. I spend my time reverse engineering games, attempting to make fixes and adding new features that I would personally want to see and use. In the gaming universe, I go by Nadz or Shalashaska.

A game design graduate specializing in TECHNICAL DESIGN and QUEST DESIGN. I develop modular systems, HUD/UI backend and exciting levels. I’m passionate about technical problem-solving and designing unique experiences.
I started creating games in 2015, exploring different engines like game maker studio and rpg maker mv, making stories and games inspired by childhood favourites like Zelda, Final Fantasy and Pokemon.
I’ve always been drawn to creating my own content and levels which eventually pulled me to creating mods for games I liked through the use of user generated tools and industry standard software.
In my spare time, I enjoy keeping active with hiking and weight lifting, reading and mostly playing games on my PC. I have also recently taken an interest in learning new languages (currently mandarin) and want to start learning how to play the Keyboard.
What I Do:
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Technical Design & Systems – Designing and implementing modular mechanics, procedural generation, and gameplay systems.
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Game and Quest Design - Designing interesting and unique levels and experiences.
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Unreal Engine Expertise – Proficient in Blueprint scripting and C++, with experience in customisation systems, gameplay mechanics and UI/UX development.
I’m currently looking for opportunities where I can contribute to innovative game projects, particularly in racing/driving games, action/story games and any general systemic design.